

As you walk around the titular planet, you aren’t constantly fighting off aliens or uncovering amazing treasures. So how does Lifeless Planet do it? By taking a page from the likes of Moon, Alien, and 2001: A Space Odyssey, and focusing largely on mood and atmosphere over fast-paced action.

In fact, it does so without any of the usual trappings of those other “cinematic” aspirants: there’s no combat, barely any sign of enemies, and the main character is pretty much a blank slate. Impressively, it does so without the aid of big set pieces or expensive-looking cutscenes. And yet, for all that those “cinematic” AAA games are trying to achieve, for all the time and money that went into creating those games (sorry, “experiences”), it’s quite possible that Lifeless Planet comes closer to accomplishing it than anything else I’ve ever played. It’s a fact, for better and for worse, of modern gaming. Out of that desire, you get epic stories, dazzling graphics, cutscenes and large-scale action sequences that seem lifted straight out of a Hollywood blockbusters, etc. Uncharted, Assassin’s Creed, Ryse, God of War: all of them (and many others like them) want to be thought them not simply as games, but as quasi-movies in their scope and ambition. Not interested in tossing my money at someone who wants to prove their game design is right.A lot of AAA games aspire to be “cinematic”. Additionally not going to support this game designer for any other work. Actually going to delete it and never see the end even though I am curious. I like others who have run through this (even after looking at walkthroughs) just don't want to keep trying the same stupid can you hit a button then jump on a moving platform fast enough. The designer obviously thought it funny to have a run jump timed (crane mission) that is just infuriating. Well, I would have to say that I finally about halfway actually gave up on this one.

So here is this cool, rather pretty games of mostly just hopping over things and following a story. I am familiar with run jump-type games and although not my favorite I respect them for what they are. I am familiar with run jump-type games and although not my favorite I respect them for Been playing PC games for a whole lot of (40+) years. Been playing PC games for a whole lot of (40+) years.
